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API reference / @jsprismarine/prismarine / Server

Server ​

Classes ​

Interfaces ​

ServerReplayRandomState ​

Defined in: prismarine/src/Server.ts:72

The active random streams held by a server at one replay boundary.

Properties ​

bedrockLoot ​

readonly bedrockLoot: LootSequencesState

Defined in: prismarine/src/Server.ts:82

Named and unkeyed Bedrock equipment-loot streams.

commandSequences ​

readonly commandSequences: RandomSequencesState

Defined in: prismarine/src/Server.ts:84

/random command sequence streams.

contentWorlds ​

readonly contentWorlds: readonly (readonly [string, SeededRandomState])[]

Defined in: prismarine/src/Server.ts:78

Per-dimension streams supplied to data-driven content behaviors.

javaLoot ​

readonly javaLoot: LootSequencesState

Defined in: prismarine/src/Server.ts:80

Named and unkeyed Java loot-table streams.

server ​

readonly server: SeededRandomState

Defined in: prismarine/src/Server.ts:76

General server chance source used by weather, loot fallbacks, and command selection.

version ​

readonly version: 1

Defined in: prismarine/src/Server.ts:74

Version of this aggregate state shape.

References ​

Server ​

Re-exports Server