Skip to content

API reference / @jsprismarine/entity-brains / GolemSensor

Class: GolemSensor ​

Defined in: sensing/sensors.ts:256

Java's GolemSensor: holds GOLEM_DETECTED_RECENTLY for 599 ticks after seeing an iron golem.

The 200-tick scan rate and the 599-tick memory overlap by one tick on purpose, so a villager that keeps seeing the golem never drops the memory between scans.

Extends ​

Constructors ​

Constructor ​

new GolemSensor(scanRate?): GolemSensor

Defined in: sensing/sensors.ts:263

Parameters ​

scanRate? ​

number = GOLEM_SENSOR.scanRate

Returns ​

GolemSensor

Overrides ​

Sensor.constructor

Properties ​

name ​

readonly name: "GolemSensor" = 'GolemSensor'

Defined in: sensing/sensors.ts:257

The Java class name, which is what a debug read-out shows.

Overrides ​

Sensor.name


requires ​

readonly requires: readonly MemoryModuleType<unknown>[]

Defined in: sensing/sensors.ts:258

Every memory the sensor writes. The brain registers each one when the sensor is added.

Overrides ​

Sensor.requires


scanRate ​

readonly scanRate: number = DEFAULT_SCAN_RATE

Defined in: sensing/sensor.ts:33

Inherited from ​

Sensor.scanRate

Methods ​

randomlyDelayStart() ​

randomlyDelayStart(randomInt): void

Defined in: sensing/sensor.ts:36

Java's randomlyDelayStart: offsets the first scan into [0, scanRate).

Parameters ​

randomInt ​

(bound) => number

Returns ​

void

Inherited from ​

Sensor.randomlyDelayStart


tick() ​

tick(context): void

Defined in: sensing/sensor.ts:41

Counts down and scans when the countdown reaches zero.

Parameters ​

context ​

BrainContext

Returns ​

void

Inherited from ​

Sensor.tick