API reference / @jsprismarine/client / Client
Class: Client
Defined in: client/src/Client.ts:102
A Minecraft: Bedrock Edition client, with no interface attached to it.
Everything the game needs and nothing it needs a screen for, which is what lets the same object serve the windowed client, the headless one and each of the several hundred connections a load test opens. It owns a transport, a session and a login; what it deliberately does not own is a renderer, an input device or a main loop.
Example
const client = new Client({ host: '127.0.0.1', displayName: 'Steve' });
await client.connect();
client.on('text', (message) => console.log(message));Extends
EventEmitter
Constructors
Constructor
new Client(
options):Client
Defined in: client/src/Client.ts:118
Parameters
options
Returns
Client
Overrides
EventEmitter.constructor
Methods
connect()
connect():
Promise<StartGame>
Defined in: client/src/Client.ts:204
Connects, logs in, and resolves once the server has spawned us.
One call rather than connect then login, because there is nothing useful a caller can do between the two: every packet before the spawn belongs to the handshake.
Returns
Promise<StartGame>
disconnect()
disconnect(
reason?):void
Defined in: client/src/Client.ts:230
Parameters
reason?
string = 'client disconnect'
Returns
void
getCredits()
getCredits():
Credits
Defined in: client/src/Client.ts:260
The end credits responder, which answers the server's ShowCredits Start.
Returns
Credits
getDimensionChange()
getDimensionChange():
DimensionChange
Defined in: client/src/Client.ts:255
The dimension change responder, which also knows whether one is in progress.
Returns
getIdentity()
getIdentity():
Promise<Identity>
Defined in: client/src/Client.ts:268
Returns
Promise<Identity>
getRegistry()
getRegistry():
ClientPacketRegistry
Defined in: client/src/Client.ts:250
Returns
getSession()
getSession():
ClientSession
Defined in: client/src/Client.ts:246
Returns
getStartGame()
getStartGame():
StartGame|null
Defined in: client/src/Client.ts:242
Null until the login completes.
Returns
StartGame | null
getStats()
getStats():
TransportStats
Defined in: client/src/Client.ts:264
Returns
isConnected()
isConnected():
boolean
Defined in: client/src/Client.ts:237
Returns
boolean