API reference / @jsprismarine/entity-brains / NearestBedSensor
Class: NearestBedSensor
Defined in: sensing/sensors.ts:442
Java's NearestBedSensor: the nearest reachable minecraft:home point of interest.
It only runs for a baby, which is the one surprising thing about it: an adult villager finds its bed through AcquirePoi instead, and this exists so a baby can be herded home without claiming a bed it cannot use.
Extends
Constructors
Constructor
new NearestBedSensor():
NearestBedSensor
Defined in: sensing/sensors.ts:446
Returns
NearestBedSensor
Overrides
Properties
name
readonlyname:"NearestBedSensor"='NearestBedSensor'
Defined in: sensing/sensors.ts:443
The Java class name, which is what a debug read-out shows.
Overrides
requires
readonlyrequires: readonlyMemoryModuleType<unknown>[]
Defined in: sensing/sensors.ts:444
Every memory the sensor writes. The brain registers each one when the sensor is added.
Overrides
scanRate
readonlyscanRate:number=DEFAULT_SCAN_RATE
Defined in: sensing/sensor.ts:33
Inherited from
Methods
randomlyDelayStart()
randomlyDelayStart(
randomInt):void
Defined in: sensing/sensor.ts:36
Java's randomlyDelayStart: offsets the first scan into [0, scanRate).
Parameters
randomInt
(bound) => number
Returns
void
Inherited from
tick()
tick(
context):void
Defined in: sensing/sensor.ts:41
Counts down and scans when the countdown reaches zero.
Parameters
context
Returns
void