API reference / @jsprismarine/prismarine / Events / PlayerMoveEvent
Class: PlayerMoveEvent
Defined in: prismarine/src/events/player/PlayerMoveEvent.ts:9
Fired just before a player moves
Extends
Constructors
Constructor
new PlayerMoveEvent(
player,to,mode?):PlayerMoveEvent
Defined in: prismarine/src/events/player/PlayerMoveEvent.ts:15
Parameters
player
to
mode?
PositionMode = PositionMode.Normal
Returns
PlayerMoveEvent
Overrides
Methods
getFrom()
getFrom():
Vector3
Defined in: prismarine/src/events/player/PlayerMoveEvent.ts:28
Returns
getMode()
getMode():
PositionMode
Defined in: prismarine/src/events/player/PlayerMoveEvent.ts:36
Returns
getPlayer()
getPlayer():
Player
Defined in: prismarine/src/events/player/PlayerMoveEvent.ts:24
Returns
getTo()
getTo():
Vector3
Defined in: prismarine/src/events/player/PlayerMoveEvent.ts:32
Returns
isCanceled()
isCanceled():
boolean
Defined in: prismarine/src/events/Event.ts:12
Is the event canceled
Returns
boolean
Whether the event is canceled
Inherited from
preventDefault()
preventDefault():
void
Defined in: prismarine/src/events/Event.ts:19
Cancel the event
Returns
void