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API reference / @jsprismarine/entity-brains / NearestBedSensor

Class: NearestBedSensor ​

Defined in: sensing/sensors.ts:442

Java's NearestBedSensor: the nearest reachable minecraft:home point of interest.

It only runs for a baby, which is the one surprising thing about it: an adult villager finds its bed through AcquirePoi instead, and this exists so a baby can be herded home without claiming a bed it cannot use.

Extends ​

Constructors ​

Constructor ​

new NearestBedSensor(): NearestBedSensor

Defined in: sensing/sensors.ts:446

Returns ​

NearestBedSensor

Overrides ​

Sensor.constructor

Properties ​

name ​

readonly name: "NearestBedSensor" = 'NearestBedSensor'

Defined in: sensing/sensors.ts:443

The Java class name, which is what a debug read-out shows.

Overrides ​

Sensor.name


requires ​

readonly requires: readonly MemoryModuleType<unknown>[]

Defined in: sensing/sensors.ts:444

Every memory the sensor writes. The brain registers each one when the sensor is added.

Overrides ​

Sensor.requires


scanRate ​

readonly scanRate: number = DEFAULT_SCAN_RATE

Defined in: sensing/sensor.ts:33

Inherited from ​

Sensor.scanRate

Methods ​

randomlyDelayStart() ​

randomlyDelayStart(randomInt): void

Defined in: sensing/sensor.ts:36

Java's randomlyDelayStart: offsets the first scan into [0, scanRate).

Parameters ​

randomInt ​

(bound) => number

Returns ​

void

Inherited from ​

Sensor.randomlyDelayStart


tick() ​

tick(context): void

Defined in: sensing/sensor.ts:41

Counts down and scans when the countdown reaches zero.

Parameters ​

context ​

BrainContext

Returns ​

void

Inherited from ​

Sensor.tick