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API reference / @jsprismarine/entity-brains / NearestItemSensor

Class: NearestItemSensor ​

Defined in: sensing/sensors.ts:110

Java's NearestItemSensor: the nearest visible item within 32 blocks the mob wants.

Java asks the mob itself through wantsToPickUp; this takes the predicate, which is where the piglin's gold rules and the allay's held-item match plug in.

Extends ​

Constructors ​

Constructor ​

new NearestItemSensor(wantsToPickUp?): NearestItemSensor

Defined in: sensing/sensors.ts:114

Parameters ​

wantsToPickUp? ​

WantsToPickUp = ...

Returns ​

NearestItemSensor

Overrides ​

Sensor.constructor

Properties ​

name ​

readonly name: "NearestItemSensor" = 'NearestItemSensor'

Defined in: sensing/sensors.ts:111

The Java class name, which is what a debug read-out shows.

Overrides ​

Sensor.name


requires ​

readonly requires: readonly MemoryModuleType<unknown>[]

Defined in: sensing/sensors.ts:112

Every memory the sensor writes. The brain registers each one when the sensor is added.

Overrides ​

Sensor.requires


scanRate ​

readonly scanRate: number = DEFAULT_SCAN_RATE

Defined in: sensing/sensor.ts:33

Inherited from ​

Sensor.scanRate

Methods ​

randomlyDelayStart() ​

randomlyDelayStart(randomInt): void

Defined in: sensing/sensor.ts:36

Java's randomlyDelayStart: offsets the first scan into [0, scanRate).

Parameters ​

randomInt ​

(bound) => number

Returns ​

void

Inherited from ​

Sensor.randomlyDelayStart


tick() ​

tick(context): void

Defined in: sensing/sensor.ts:41

Counts down and scans when the countdown reaches zero.

Parameters ​

context ​

BrainContext

Returns ​

void

Inherited from ​

Sensor.tick