API reference / @jsprismarine/entity-brains / GolemSensor
Class: GolemSensor
Defined in: sensing/sensors.ts:256
Java's GolemSensor: holds GOLEM_DETECTED_RECENTLY for 599 ticks after seeing an iron golem.
The 200-tick scan rate and the 599-tick memory overlap by one tick on purpose, so a villager that keeps seeing the golem never drops the memory between scans.
Extends
Constructors
Constructor
new GolemSensor(
scanRate?):GolemSensor
Defined in: sensing/sensors.ts:263
Parameters
scanRate?
number = GOLEM_SENSOR.scanRate
Returns
GolemSensor
Overrides
Properties
name
readonlyname:"GolemSensor"='GolemSensor'
Defined in: sensing/sensors.ts:257
The Java class name, which is what a debug read-out shows.
Overrides
requires
readonlyrequires: readonlyMemoryModuleType<unknown>[]
Defined in: sensing/sensors.ts:258
Every memory the sensor writes. The brain registers each one when the sensor is added.
Overrides
scanRate
readonlyscanRate:number=DEFAULT_SCAN_RATE
Defined in: sensing/sensor.ts:33
Inherited from
Methods
randomlyDelayStart()
randomlyDelayStart(
randomInt):void
Defined in: sensing/sensor.ts:36
Java's randomlyDelayStart: offsets the first scan into [0, scanRate).
Parameters
randomInt
(bound) => number
Returns
void
Inherited from
tick()
tick(
context):void
Defined in: sensing/sensor.ts:41
Counts down and scans when the countdown reaches zero.
Parameters
context
Returns
void