API reference / @jsprismarine/loot / LootSequences
Class: LootSequences
Defined in: loot/src/random.ts:215
One stream per sequence id for one world, which is what Java's RandomSequences holds and saves with the world.
Rolling the same table twice must not replay the same draws, so a sequence is created once and then advances. Tables that name no sequence share one unkeyed stream, standing in for Java's level random.
Constructors
Constructor
new LootSequences(
worldSeed):LootSequences
Defined in: loot/src/random.ts:219
Parameters
worldSeed
bigint
Returns
LootSequences
Properties
worldSeed
readonlyworldSeed:bigint
Defined in: loot/src/random.ts:219
Methods
forSequence()
forSequence(
sequence):RandomSource
Defined in: loot/src/random.ts:224
Returns the stream for a random_sequence id, creating it on first use.
Parameters
sequence
string | undefined
Returns
restoreState()
restoreState(
state):void
Defined in: loot/src/random.ts:248
Restores streams from a JSON-parsed state after checking its seed and every sequence.
Parameters
state
unknown
Returns
void
saveState()
saveState():
LootSequencesState
Defined in: loot/src/random.ts:236
Captures every advanced sequence, including the shared unkeyed stream.